Ian Romanick wrote: > Really there are 3 places the texture data can be duplicated: in the app, in > libGL, and on-card / AGP. This can either be done by exposing some sort of > "allocate AGP memory" extension or with APPLE_client_storage and dynamic AGP > remapping. > > I've done a cursory look at the AGP driver, and it seems like this is > possible, but I'm not positive. Anyone know for sure? It is definitly > possible in the AGP spec because Mac OS X can do it. :)
I believe the R200 implementation of APPLE_client_storage allocates space from a static pool in AGP space. Are you looking for a way to make the AGP pool larger and dynamically move pages in and out of the AGP aperature? -- /\ Jens Owen / \/\ _ [EMAIL PROTECTED] / \ \ \ Steamboat Springs, Colorado ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel