I think I can fill in a few blanks for mach64:

Card names:
3D Rage Pro
All-in-Wonder Pro
Xpert 98/LCD/XL/@Play/@Work
3D Rage LT Pro
3D Rage XL
3D Rage Mobility

- No hardware stencil
- No mipmapping
- BLEND texture env is a software fallback
- texture environments which modulate alpha (AtAf) are fallbacks or 
non-compliant (e.g. RGBA textures with MODULATE environment are 
non-compliant)

Correction:
The ARB/EXT_texture_env_[add,dot3,combine] extensions actually are _not_
exported by default.  Setting DRI_MACH64_OGL13=1 however will export these 
extensions and a few others to get glxinfo to report OpenGL 1.3, with the 
extensions being software fallbacks or no-ops.

Extensions which might be doable in hardware, but not currently 
implemented:
- EXT_paletted_texture - not sure about this, but the hardware seems to 
support a 2K texture palette in RGB 565.
- ARB_texture_compression - would need an extension to implement 4:1 VQ 
texture compression supported by the hardware.

On 11 Oct 2002, Sergey V. Udaltsov wrote:

> > New columns for gamma, ffb, mach64, virge, sis and trident.
> Great work! Looks really impressive (and makes me feel really proud that
> my chip is not the worst one:). A couple of easy questions:
> is it true that Mach64 feature list is final (sure I do not mean
> fallback). Also, 3 features are marked as SW - is it good to expose
> them? It's actually not my question (someone already asked here before).
> Probably we could make exposition of non-HW-supported features optional
> (through XF86Config param)? Really, why inform application about things
> which are going to be slow? Or SW implementation of
> ARB/EXT_texture_env_* is fast?
> 
> Regards,
> 
> Sergey
> 
> 
> 
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-- 
Leif Delgass 
http://www.retinalburn.net




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