On Tue, Oct 22, 2002 at 12:46:27AM +0200, Charl P. Botha wrote:

> Run glthreads with something like: glthreads -n 5 

Here's an additional data point.  If you move the call to glXDestroyContext
to the end of draw_loop (and delete the other two calls), the program works
as expected on the Radeon.  The event_loop won't terminate, but I leave
fixing that trivial bug as an exercise for the reader. :)

-- 
Smile!  http://antwrp.gsfc.nasa.gov/apod/ap990315.html


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