On Tue, Oct 22, 2002 at 12:46:27AM +0200, Charl P. Botha wrote: > Run glthreads with something like: glthreads -n 5
Here's an additional data point. If you move the call to glXDestroyContext to the end of draw_loop (and delete the other two calls), the program works as expected on the Radeon. The event_loop won't terminate, but I leave fixing that trivial bug as an exercise for the reader. :) -- Smile! http://antwrp.gsfc.nasa.gov/apod/ap990315.html ------------------------------------------------------- This sf.net emial is sponsored by: Influence the future of Java(TM) technology. Join the Java Community Process(SM) (JCP(SM)) program now. http://ad.doubleclick.net/clk;4699841;7576301;v?http://www.sun.com/javavote _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel