Is there any rational for the 512 byte alignment in this macro?
This is used to allocate main-memory copies of texture images, so the numbers
add up pretty quickly...
I can't think of any reason to go beyond 16 or at most 32 byte alignment from
a cpu/caching perspective, and these buffers aren't visible to hardware (which
can have more stringent requirements).
Keith
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- Re: [Dri-devel] MESA_PBUFFER_ALLOC, alignment Keith Whitwell
