I believe that it is safe to go ahead and implement S3TC texture 
decompression code in DRI.

Microsoft has licensed S3TC to put in DirectX, and since DirectX 6, S3TC
has been called DXTn or DXTC, and has been part of the DirectX Specification

The DirectX Documentation is semi-freely available.
The SDK + SDK Docs can be downloaded for free off the internet.
The Windows DDK + DDK Docs must be ordered, but only shipping and handling
fees occur. The CD itself costs nothing. With these resources, the
format is "freely" available for all

NVidia has posted an open source library from BlackBoxGames that can
decode/encode S3TC/DXTC/DXTn images.
The library is located at:
http://developer.nvidia.com/docs/IO/2657/ATT/ImageLib.zip

The devIL project at SourceForge has code to convert between .ddc files, 
DirectX's do-it-all texture format, which can be compressed with 
S3TC/DXTn/DXTC.
The project is located at
http://openil.sourceforge.net

Thus, there are many indications that S3TC can be used for Open Source
projects without fear.


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