> Wasn't sure if you guys were aware of this, but there's a new > patch out for ut2k that removes the requirement for an OpenGL > driver which supports S3TC.
Unlike the D3D renderer the OpenGL renderer decompresses the textures to 32 bit so there is no loss in quality though it automatically drops one miplevel. You definitely want to run on lower texture detail settings though as we use a lot of texture memory. > http://memory.visualtech.com/shot.png I'd be surprised if this wasn't a driver bug. > The speed was rather decent (which is a big plus) Does DRI support ATI_vertex_array_object or NV_vertex_array_range? Without them the performance will be quite poor though I'll implement support for the new "VAO/BO/MO" ARB extension when it's finalized which I assume DRI is going to expose as well. > http://bugzilla.icculus.org, but it's Ryan Gordon's belief that this > is most likely a bug with the DRI drivers and not with the game, > though he said he'd be more than happy to answer any questions from > the DRI developers. Same here - just drop me an email at vogel at epicgames dot com if you have questions about the OpenGL renderer. FWIW, VIA owns the S3TC patent and still enforces it. -- Daniel, Epic Games Inc. ------------------------------------------------------- This SF.NET email is sponsored by: Order your Holiday Geek Presents Now! Green Lasers, Hip Geek T-Shirts, Remote Control Tanks, Caffeinated Soap, MP3 Players, XBox Games, Flying Saucers, WebCams, Smart Putty. T H I N K G E E K . C O M http://www.thinkgeek.com/sf/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel