On Thursday 23 January 2003 12:32, you wrote:
> have you tried parsing the extension strings?
>
> have you tried getting the function entry points
> with the gel/glx-get-by-name functions?
>
> That far that i am aware of, the Linux driver
> exports nearly the same set of extensions as
> the windwos driver does. its just that there
> is not wgl* set, but glx does have much of
> an equivalent for those sort of extensions.
>
> -Alex.

Actually, I first thought there's a lot of hardware code contained in libGL, 
so to access the EXT functions, I need a sufficiently new version of it. But 
if all those functions can be accessed directly through the driver, 
everything's going to work even with a 1.2-libGL.
Now I just have to figure out how to create a shader and check if the 
extensions are really there :)
Thanks for the hints!

PS: You don't need to send messages directly to me, I'm subscribed to the list


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