On Thursday 23 January 2003 12:32, you wrote: > have you tried parsing the extension strings? > > have you tried getting the function entry points > with the gel/glx-get-by-name functions? > > That far that i am aware of, the Linux driver > exports nearly the same set of extensions as > the windwos driver does. its just that there > is not wgl* set, but glx does have much of > an equivalent for those sort of extensions. > > -Alex.
Actually, I first thought there's a lot of hardware code contained in libGL, so to access the EXT functions, I need a sufficiently new version of it. But if all those functions can be accessed directly through the driver, everything's going to work even with a 1.2-libGL. Now I just have to figure out how to create a shader and check if the extensions are really there :) Thanks for the hints! PS: You don't need to send messages directly to me, I'm subscribed to the list ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel