Leif Delgass wrote:
I see the problem you're talking about here. You are correct. I misunderstood where you meant to set t->heap to heap. I now see that you meant to set it after the CALLOC in the 'if ( in_use )' block. Duh. :)There are also a few failing assertions related to placeholder texture objects. In driTexturesGone, we need to set t->heap = heap or else the assertion that t->heap != NULL fails in driDestroyTextureObject when destroying a placeholder.
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