Adam K Kirchhoff wrote:
FYI,

	With the latest patch to UT2003 (2186), and drivers from the
texmem branch as of this morning (for a Radeon 8500), ut2003 segfaults:

Backtrace:
[ 1]  ./Core.so [0x409f635a]
[ 2]  /lib/libpthread.so.0 [0x40d7275a]
[ 3]  /lib/libc.so.6 [0x40b9f898]
[ 4]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e74419]
[ 5]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e74966]
[ 6]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e7498a]
[ 7]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e59521]
[ 8]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e70614]
[ 9]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e309e8]
[10]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43e24301]
[11]  /usr/X11R6/lib/modules/dri/r200_dri.so [0x43dbf587]
[12]
/usr/local/games/ut2003/System/OpenGLDrv.so(DrawPrimitive__22FOpenGLRender
Interface14EPrimitiveTypeiiii+0x348) [0x42f49ac0]
[13]  ./Engine.so(Flush__11FCanvasUtil+0x1dc) [0x4035206c]
[14]  ./Engine.so(_._11FCanvasUtil+0x28) [0x40351dac]
[15]  ./Engine.so(Render__16FPlayerSceneNodeP16FRenderInterface+0x97a)
[0x403434
96]
[16]  ./Engine.so(Draw__11UGameEngineP9UViewportiPUcPi+0x840) [0x4027b304]
[17]
/usr/local/games/ut2003/System/SDLDrv.so(Repaint__12USDLViewporti+0x33) [0
x42f0a93b]
[18]  /usr/local/games/ut2003/System/SDLDrv.so(Tick__10USDLClient+0x85)
[0x42f09
365]
[19]  ./Engine.so(Tick__11UGameEnginef+0x31bd) [0x40282111]
[20]  ./ut2003-bin(SDL_SetVideoMode+0x969) [0x8051b1d]
[21]  ./ut2003-bin(main+0x328c) [0x8058b2c]
[22]  /lib/libc.so.6(__libc_start_main+0xdd) [0x40b8e9f1]
[23]  ./ut2003-bin(ValidateCDKey__Fv+0x4d) [0x80512d1]
Signal: SIGSEGV [segmentation fault]

Prior to this patch, the game would load, levels would load (of course,
they'd render completely wrong), and my machine would lock up eventually.
I'm not sure if I should consider this an improvement :-)
I (finally) have an 8500, but UT2k3 is still on the way. Looking at this backtrace, I assume that you got this from a core file. Can you run UT2k3 from inside gdb? You'll have to be able to ssh/telnet into your box. I've been trying to reproduce this problem with other programs, but I haven't had any luck.

Has anyone else seen this problem?



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