On Tue, Feb 04, 2003 at 09:51:30PM -0500, Leif Delgass wrote: > On Wed, 5 Feb 2003, Arkadi Shishlov wrote: > > What do you mean by aren't fully compliant? Final A = Fragment A or > > Final A = Texture A? It looks like Fragment A.. > > Yes, I think that's right. As an example, there's a texture in the first > UT map (can't remember the name offhand) that uses an RGBA vine texture > with MODULATE. It looks it's applied to an opaque quad, since the > transparent part of the texture shows up as black.
Now I think it is texture alpha. Quite pointless to have RGBA texture without ability to use it alpha channel. http://idea.hosting.lv/a/tmp/quakeforge-mach64-blend.jpg It is GL_MODULATE, no lighting, GL_RGBA texture, glBlend(alpha, one_minus_alpha). Looking at screenshot the first that come in mind - mach64 doesn't do linear filtering for magnification. arkadi. ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel