Hello list, there seem to be 2 bugs with the mach64 driver (for
some time now, but they still appear with latest branch 0-0-5 with
XV/tvout patch from Leif).

- in Emilia Pinball (the problem was reported by someone in july but no
one answered), some textures don't appear right (they look quite
striped). But everything is visually OK when USING
LIBGL_ALWAYS_INDIRECT. Henrik Enqvist, the author, told me this thing
is not working:

glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.0, 1.0);

- in Trackballs (a 3D Marble Madness clone... brings back some memory
:), there is a huge memory leak which will cause the game to fill up
all memory in a few seconds. After a few mails with Mathias Broxvall
(author), we're pretty sure this is a GL problem. Though using indirect
rendering doesn't work, so this might be something with the Mesa used in
the Mach64 dri branch (no one ever reported this kind of problem
before).

Good luck with the new branch :)

Regards,
-- 
Voyageur

If there are self-made purgatories, then we all have to live in them.
                -- Spock, "This Side of Paradise", stardate 3417.7

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