On Die, 2003-03-11 at 17:01, Mike A. Harris wrote: > On x86_64 (probably any 64bit arch also, but I haven't tested > ia64 or alpha yet), tuxracer experiences texture corruption on > ice patches and the sides of some hills. This is occurs on the > very first race, so it's not hard to reproduce. AS you're > gliding along, the grey patch approaches and flickers terribly, > but the portions that are white snow seem to work fine. > > This is using XFree86 4.3.0 on a Radeon 7500 under a 64bit kernel > with 64bit X. Everything is stable (doesn't crash), just the > graphic glitches described above. > > Just wondering if anyone else experiences this on 64bit archs > with tuxracer to help determine if it might be a bug in the game, > or a bug on the X side of things.
Have you verified it's 64 bit specific at all? This sounds like the known tuxracer problem with environment mapping, which is a tuxracer bug strictly speaking (it should use polygon offsets) but can be worked around with RADEON_TCL_FORCE_DISABLE=1. -- Earthling Michel D�nzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- This SF.net email is sponsored by:Crypto Challenge is now open! Get cracking and register here for some mind boggling fun and the chance of winning an Apple iPod: http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
