On Wed, Mar 26, 2003 at 11:18:18AM -0800, Ian Romanick wrote: > Philip Brown wrote: > > .... > > > > New client comes in. Requests new corse chunk o' VRAM from GLX > > Oops. we've used up the 16 megs pre-allocated. > > Used to be 11 megs free, but X server has been busy, and there is > > now "only" 8 megs free. > > GLX calls xf86AllocateOffscreenLinear() to grab another 4 megs of > > VRAM from the X server, then hands some part of it off to the new > > client > > What happens when you have 15 processes running with GL contexts that > each need 24MB of texture memory per frame? Nearly all of the > allocations in question are transient. A texture only "needs" to be in > graphics memory while it's being used by the hardware. If the texture > manager has to pull from a hodge podge of potentially discontiguous > blocks of memory (as in your example) there will be a lot of requests > for memory that we should be able to satisfy that will fail. The result > is a fallback to the software rasterizer.
Ah, I see whats on your mind now ... > What needs to happen to make everyone "play nice" together is: > > Coarse grained, block oriented cache / paged memory system > | | > V | > Core X routines | > V > 3D driver texture allocator > > In other words, what you've brought up here is a completely orthogonal > issue. Orthogonal to the issue that is foremost on your mind, of "how do you 'page out' textures from a GLX client, to give the active client more room", yes. [I'd be happy to discuss that actual issue in irc with you next time ;-) but I'll spare the list that one for now] So since it is orthogonal, you should have no objections to lowest-level allocation of video memory being done by GLX calling xf86Allocate routines, yes? (ie: "leave the X core code alone") I believe this whole thread started off by references to hacking X server code to call DRI extension code. That is what I am arguing against, as unneccessary. Extension code should call core code, not the other way around (except for API-registered callbacks, of course) ------------------------------------------------------- This SF.net email is sponsored by: The Definitive IT and Networking Event. Be There! NetWorld+Interop Las Vegas 2003 -- Register today! http://ads.sourceforge.net/cgi-bin/redirect.pl?keyn0001en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel