perhaps it would be better to just write opengl output plugins for video applications that used MESA_ycbcr_texture. However, looking at the code for several video apps, most that have an OGL output still use RGB textures with the the YUV->RGB conversion done in software.
Alex --- Keith Whitwell <[EMAIL PROTECTED]> wrote: > > Hmm - maybe... You'll probably run into some issues with the locking > > mechanism used by the DRI drivers - the X server currently holds the > lock all > the time it is active, so you'd have to release the lock before > calling into > any GL functions, which is loosing some of the cleanness you get by > using GL. > > > Unfortunately, i'm more familiar with the 2D aspects of xfree86. > I'm > > still learning about opengl programming and the 3D side of the > > hardware. > > I need to decide how to best map the Xv functions to their OGL > > implementation. An comments on the feasibility of this or how I > would > > best proceed are welcome. > > The GLX_NV_vertex_array_range allows GL clients to be allocated > actual AGP > memory, which will speed up texture uploads in the R200 driver if you > do > *everything* right. Note - this is only r200 at this stage. > > Keith > __________________________________ Do you Yahoo!? Yahoo! Calendar - Free online calendar with sync to Outlook(TM). http://calendar.yahoo.com ------------------------------------------------------- This SF.net email is sponsored by: eBay Get office equipment for less on eBay! http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel