Matt Sealey wrote:

glXDoSomething(GLXcontext, foo, bar, donkey) and so on. OS-dependant.
I dunno. What's your terminology for it? I'm going to draw attention
here to the severe lack of documentation on even what you're supposed
to call these components :)

If you are talking about glX functions, we call them "glX functions". They are described in the GLX specification, which you can get from opengl.org.


What about AGL, WGL, GGIMesa stuff? What do you call those if you were
to put them in a bucket together and swill them around?

I can't call my context-specific or os-dependant or whatever-you-like
functions "glX functions".

Please enlighten me :)

That accepted terminology (at least what I've heard people call it at ARB meetings) is "window system interface functions." That's exactly what it is. They're just the glue to interface with whatever window system you're using, whether it's X11, Win32, or MacOS.


Consider yourself enlightened! :)



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