On Thu, Jun 12, 2003 at 04:54:47PM -0600, Brian Paul wrote: | | An ARB extension for NPOT 1D, 2D, 3D and cube textures is coming. | Parameterized texture coordinates (i.e. [0,1] range) will be used, | rather than [0,w]x[0,h] like GL_NV_texture_rectangle.
There's interest in supporting non-normalized texture coordinates, too, but it'll probably be via a separate extension. (The feeling is that it might save some cycles in fragment programs.) For folks using the fixed-function pipeline, tweaking the texture matrix to scale the coordinates is a good workaround. Allen ------------------------------------------------------- This SF.NET email is sponsored by: eBay Great deals on office technology -- on eBay now! Click here: http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel