On Thu, Jun 12, 2003 at 04:54:47PM -0600, Brian Paul wrote:
| 
| An ARB extension for NPOT 1D, 2D, 3D and cube textures is coming. 
| Parameterized texture coordinates (i.e. [0,1] range) will be used, 
| rather than [0,w]x[0,h] like GL_NV_texture_rectangle.

There's interest in supporting non-normalized texture coordinates, too,
but it'll probably be via a separate extension.  (The feeling is that
it might save some cycles in fragment programs.)  For folks using the
fixed-function pipeline, tweaking the texture matrix to scale the
coordinates is a good workaround.

Allen


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