On Sun, Jun 22, 2003 at 01:47:44PM +0200, Andreas Stenglein wrote:
> Am 2003.06.21 22:23:40 +0200 schrieb(en) Daniel Vogel:
> > > On Sat, Jun 21, 2003 at 02:14:20PM +0200, Andreas Stenglein wrote:
> > > > Which programs/demos/games could/should be tested as
> > > > they make use of the 3rd texture unit?
> > > 
> > > There was a patch on the list ages ago (before a lot of 
> > > the new stuff like TCL / vtxfmt was added)
> > > 
> > > http://marc.theaimsgroup.com/?l=dri-devel&m=101391172220971&w=2
> > > 
> > > At that time, not much used it at all (i.e quake 3, rtcw etc). 
> > > Brian changed multiarb to add a 3rd texture to test it IIRC.
> 
> strange that it didn't got merged.

Not really, a TCL branch was started with a load of new paths, which meant the
patch was out of date, and as there was nothing that used it (and a bunch of
other bugs that did stop things working) I didn't see the point at that time of
worrying about it - it was 90% cut and paste of what the driver does with
textures 0 and 1 anyway.

Also because, with nothing using it, it lowers MaxArrayLockSize for no good
reason - dunno what impact that has on anything.
 
-- 
Michael.


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