Am Mittwoch, 2. Juli 2003 18:50 schrieb Ian Romanick:
> I have completed all of the device-independent support (both client-side
> & server-side) for SGI_make_current_read.  I wanted to update a couple
> drivers to support this extension before committing it.  I was able to
> update the MGA driver without any problems.  The Radeon (r100) driver is
> a totally different story.
>
> To test things, I've been using a modified version of our favorite
> glxgears (patch attached) that uses two windows.  The usual gears are
> rendered into one window, then the contents of that window are used as a
> texture for a single quad in the other window.  The test can run
> properly when either SGI_make_read_current, GLX 1.3, or plain GLX 1.1
> (i.e., no extensions) is supported.  On the Radeon, this test fails even
> in GLX 1.1 mode.
>
> In GLX 1.1 mode, the first window is empty (all black), but the second
> window, that uses the contents of the first as a texture, was drawn
> correctly.  I tracked this down to a problem in radeonCopyBuffer
> (radeon_ioctl.c, line 807).  Even though a __DRIdrawablePrivate is
> passed into this function, it uses the drawable stored in the current
> context.  Note the uses of rmesa->dri.drawable.  I investigated a bit
> further and discovered that the r200 & r128 drivers all have this problem.

Have you tried with the normal CVS trunk r100/r200 driver?
Some others (e.g. Andreas) and I have reported several times that there is a 
"multi-context" (locking) problem.

See:
[Dri-devel] Problem with Radeon 9000 and lockups
and
[Dri-devel] radeon locking doesnt work right

Try two "gears" plus one "ipers" or two "ipers" => boom.

Some xdemos apps show it, too.
"wincopy" isn't working.

Mesa/xdemos> ./wincopy
glXMakeContextCurrent failed in Redraw()
glXMakeContextCurrent failed in Redraw()
glXMakeContextCurrent failed in Redraw()
[-]

"manywin" update only the lasted created window in hardware mode (n<=28). All 
additional windows (indirect mode) would be updated simultaneously.
Sometimes it locks X after the second try.

"glthreads" locks X after some seconds, some copies, too.

My former system (single 1 GHz Athlon SlotA, Voodoo5 5500 AGP) could run n=100 
(or more) with both.

I see some VTK multi-context ("TaskParallelism", window resizing/overlapping) 
problems, too.

And there are some textures/colors missing (ParallelIso, ParallelIsoTest, 
PipelineParallelism, TaskParallelismWithPorts).

setenv R200_NO_TCL 1 fix this.


Next one:
"stex3d show a clipping (?) bug.

When I move "stex3d" to the right side of my desktop (1280x1024x24/32) the 
torus would be falsely clipped and broken rendered.

I have snapshots.


Last one "celestia":
The earth (Follow Earth [Earth]) show some "flickering" (wrong triangles, 
triangel strips) between Southafrica and the Southpole.


Most of these problems are gone with indirect rendering.

Except:  wincopy and VTK "TaskParallelism" (window resizing/overlapping).

Regards,
        Dieter



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