Am Montag, 14. Juli 2003 12:56 schrieb Richard F Weber: > Michel Dänzer wrote: > >On Mon, 2003-07-14 at 02:59, Alex Deucher wrote: > >>--- Michel Dnzer <[EMAIL PROTECTED]> wrote: > >> > >> > >> <snip> > >> > >>>It's not clear to me what exactly you have tried, please describe in > >>>more detail. > >> > >>I created a virtual framebuffer of size 2080x480. I then started an > >>instance of glxgears and resized the window to about 3/4 of the size of > >>the frambuffer. I then started a second instance of glxgears and > >>placed it next to the first instance, then resized it. it resized fine > >>until I hit the 2048 boundry, then the window (the one I was resizing), > >>went black; the first window was still showed gears. resizing smaller, > >>the gears came back when I crossed the 2048 boundry again. > > > >Weird, I don't understand what would cause the window to go blank. What > >happens when you enlarge a single window beyond 2048, does it go blank > >as well, or is the rendering cropped to 2048? In the latter case I > >suspect this is a different problem. > > Sorry for jumping in, but I found the bug and initially posted comments > to it on dri-users. > > I'll go over the basics quickly. I've got a dual-head running > 1280x1024 (virtual 2560x1024) on both heads using the mergedfb code to > create a single desktop. If I create an opengl application it works > fine placing the window anywhere, up until 1 side of it hits the 2048 > mark. Once it hits 2048, the entire window goes blank. Doesn't matter > how large or small the window is, once it crosses 2048, it's done. If I > move the window back away from the border, the window shows it's > contents again. Judging from the framerates, the calculation is > actually occurring in the background, but it's just not rendering to the > screen. Framerates jump from ~650 to ~1300 when the window doesn't draw > to the screen.
[-] > I'm running a Radeon 7500 VE dual-head, and if you need me to run any > tests, or sample code, let me know and I'll do the best I can. Can you please try "stex3d"? It shows wrong rendering/clipping even if you run a single head and move the window to the right side of the screen (1280x1024x24/32). Snapshots available if needed. I think it could be related. Regards, Dieter ------------------------------------------------------- This SF.Net email sponsored by: Parasoft Error proof Web apps, automate testing & more. Download & eval WebKing and get a free book. www.parasoft.com/bulletproofapps1 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel