I was looking at the code that sends image data (i.e., textures, DrawPixels, etc.) to the server. I noticed something that looks like a bug in SendLargeImage (lib/GL/glx/renderpix.c, line 57). In the 'else' case, it just calls __glXSendLargeCommand to send properly formated data to the server. However, it the 'data' pointer that it gives to __glXSendLargeCommand is the current 'pc' of the context's buffer. However, there's no data there yet! It appears that it should pass 'src' instead. Am I interpreting this correctly?




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