> On Wed, Aug 20, 2003 at 04:34:04PM -0700, Jon Smirl wrote:
> Once I get OpenGL up the plan is to write the 3D window manager. Apps draw
> into pbuffers and then are composited by the window manager.  I've got to 
> make a few minor changes to the DRI drivers to make pbuffers work.

Are there any existing OpenGL based window managers? Standalone Mesa/OpenGL is
working well enough on Radeons to start trying to write something. The window
manager could also be developed using the existing DRI OpenGL.

I've semi-ported the window manager from QT/Embedded but it's GPL license ruins
it for being part of a core desktop. A core desktop needs to be LGPL.
Trolltech's GPL position is that every closed source, user space application
owes them a license fee.

The general plan is:
OpenGL plus GLX-like API as base
3D window manager process
Applications direct draw to pbuffers
xlib to opengl compatiblity lib
xprotocol to xlib proxy process

Most of this is just code reused from XFree/DRI but wired together differently.

=====
Jon Smirl
[EMAIL PROTECTED]

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