> On Wed, Aug 20, 2003 at 04:34:04PM -0700, Jon Smirl wrote: > Once I get OpenGL up the plan is to write the 3D window manager. Apps draw > into pbuffers and then are composited by the window manager. I've got to > make a few minor changes to the DRI drivers to make pbuffers work.
Are there any existing OpenGL based window managers? Standalone Mesa/OpenGL is working well enough on Radeons to start trying to write something. The window manager could also be developed using the existing DRI OpenGL. I've semi-ported the window manager from QT/Embedded but it's GPL license ruins it for being part of a core desktop. A core desktop needs to be LGPL. Trolltech's GPL position is that every closed source, user space application owes them a license fee. The general plan is: OpenGL plus GLX-like API as base 3D window manager process Applications direct draw to pbuffers xlib to opengl compatiblity lib xprotocol to xlib proxy process Most of this is just code reused from XFree/DRI but wired together differently. ===== Jon Smirl [EMAIL PROTECTED] __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com ------------------------------------------------------- This SF.net email is sponsored by: VM Ware With VMware you can run multiple operating systems on a single machine. WITHOUT REBOOTING! Mix Linux / Windows / Novell virtual machines at the same time. Free trial click here:http://www.vmware.com/wl/offer/358/0 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel