3D textures are supposed to work just like 1D, 2D, and cubemap textures. However, the R200 driver picks baseLevel for firstLevel and lastLevel. Does this represent some limitation of the r200 hardware or was it just an oversight? I know that 3D textures are not currently hardware accelerated, but they will be someday. I don't want to put code in that will "break" when that happens.
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