W liście z pon, 06-10-2003, godz. 15:28, Keith Whitwell pisze: 
> > I know that vertex are accumulated and then are sent to the hardware.
> > Is it possible (hard?) to do something like this in order to render 
> > into more than buffer.
> > 
> > radeonSetBuffer(GL_FRONT_LEFT)
> > radeonSendDataToHardware();
> > radeonSetBuffer(GL_FRONT_RIGHT)
> > radeonSendDataToHardware();
> 
> Yes, that sort of thing is possible.
> 
> If you look at the older 3d drivers, eg. r128, you'll see that we had to use a 
> loop to dispatch regular vertices as we could only send a few cliprects to the 
> kernel at a time.  You could do a similar loop over the two buffers.

Do You think that it would be better to first try to understand r128
driver (which is probably simplier than radeon) or the two drivers
differ too much.

-- 
Jacek Rosik <[EMAIL PROTECTED]>



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