Hi, I'm looking into the various templates in Mesa/src/tnl_dd as I'm trying to port the savage driver to current Mesa. I was wondering what the HAVE_HW_FLAT_SHADE macro is doing? It only appears in t_dd_unfilled.h and it looks like it's doing the exact opposite of what it says:
if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) { /* ... save colors and copy from last vertex ... */ } I believe it should be: if ((ctx->_TriangleCaps & DD_FLATSHADE) && !HAVE_HW_FLATSHADE) { /* ... save colors and copy from last vertex ... */ } Am I missing something? Regards, Felix ------------ __\|/__ ___ ___ ------------------------- Felix ___\_e -_/___/ __\___/ __\_____ You can do anything, Kühling (_____\Ä/____/ /_____/ /________) just not everything [EMAIL PROTECTED] \___/ \___/ U at the same time. ------------------------------------------------------- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel