Hi,

I'm looking into the various templates in Mesa/src/tnl_dd as I'm trying
to port the savage driver to current Mesa. I was wondering what the
HAVE_HW_FLAT_SHADE macro is doing? It only appears in t_dd_unfilled.h
and it looks like it's doing the exact opposite of what it says:

   if ((ctx->_TriangleCaps & DD_FLATSHADE) && HAVE_HW_FLATSHADE) {
        /* ... save colors and copy from last vertex ... */
   }

I believe it should be:

   if ((ctx->_TriangleCaps & DD_FLATSHADE) && !HAVE_HW_FLATSHADE) {
        /* ... save colors and copy from last vertex ... */
   }

Am I missing something?

Regards,
  Felix

------------    __\|/__    ___     ___       -------------------------
 Felix       ___\_e -_/___/ __\___/ __\_____   You can do anything,
   Kühling  (_____\Ä/____/ /_____/ /________)  just not everything
 [EMAIL PROTECTED]       \___/   \___/   U        at the same time.


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