> Doing a glFlush() before glutSwapBuffers() makes the last triangle > visible. That's right! At least, this is a temporary workaround so I can go on experimenting with OpenGL programming. But I really hate not being able to play bzflag during lunch time ;-( Nevertheless it's good that I do now know that it is probably the DRI module causing these problems. > > Any further advice? > > I'll see if I can solve these issues and get back to you... That would be great. I'd be happy if I could be of any assistance but probably there is nothing I can do on this topic at the moment. Jan
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