1) display lists seem to work great. ugs-03 from SpecViewperf 7.1 now no longer exhausts all memory (1GB!), memory consumption is now not even a tenth to what it was before. Of course, everything is still rendered black&white (except, and this is new, the very first frame, which is fully colored), but that's a different topic...
Good to hear...
2) The number of texture units gets reported as 8, because hw driver sets MaxTextureUnits, but Mesa looks at the minimum of MaxTextureImageUnits and MaxTextureCoordUnits. This causes troubles with all apps which actually try to use these units (such as ut2003, it will still run, but will get lots of Mesa user errors and performance will be horrible).
OK - this is a change in mesa which I hadn't taken account of in the drivers -- I'll fix it up.
Don't know if the obvious fix (setting these values in the hw drivers) is the right thing to do (and btw it would be really really nice if it would be possible to set them to 4 or 6 instead of 2...).
This should be pretty easy to fix now - the template code will support upto 4 pretty well and I'm working on a new approach which will not have any limitations.
3) Things like QuakeIII and nwn seem to run just as before. Lighting in NWN (TCL path) has changed a bit, still wrong, but looks more like it did half a year ago (I believe that's because the patches which fixed Flightgear problems as Felix mentioned didn't make it in).
OK.
Keith
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