as I recall the savage hardware needs a tiled framebuffer for the 3d
engine, but 2d engine can use linear or tile.  Most drivers use linear,
so that's probably what the savage driver did originally, now that it
has 3D support you need to get 2d working in tile mode for both to
work. there may just be some place some where in the setup or accel
code where the driver forgot to switch it back to one or the other.

Alex

--- Rafael Maximo <[EMAIL PROTECTED]> wrote:
> At 02:53 PM 18/12/2003, Felix Kühling wrote:
> 
> >Take a look at
> >xc/programs/Xserver/hw/xfree86/drivers/savage/savage_bci.h. There
> are
> >conditionals
> >
> >#if SAVAGE4
> >...
> >#endif
> >
> >Try defining
> >
> >#define SAVAGE4 1
> >
> 
> I did that and things got better now. The 2D is still currupted if i
> don't 
> use the option "DisableTile" but now a can see the color of the gear
> and 
> before it was just a white window 
> (http://max.brz.net/glxgears_disabletile.png) but what i found very 
> interesting is if i don't use "DisableTile" option, the 2D is
> corrupted but 
> glxgears works just great just the way it should be and i got about
> 500FPS 
> (P3 866Mhz).
> 
> I tried to change some values but no luck and i hope you have any
> idea. I 
> think that we need to find a way to make 2D driver work without 
> "DisableTile" option because if that happen, we know that the 3D
> driver 
> will work too.
> 
> bye.
> 
> 
> 
> Rafael Máximo 
> 
> 
> 
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