Am Freitag, 26. Dezember 2003 17:46 schrieb Adam K Kirchhoff:
Just wanted to say that Roland's S3TC patches work incredibly well on my 8500 with NWN. I can now get just as high quality textures with the DRI drivers as I do with the FireGL drivers :-)
Roland, do you have a new version (after Ian's hints) handy?
patch is not quite ready, but I'm working on it.
I've fixed a stupid problem with wrong texture alignment (could only be seen with small textures/mipmaps and only if the texture height is larger than the width), and integrated a texture compression algorithm (crappy but working), so the problem with reporting extensions but not really supporting them happily goes away ;-). Some Mesa changes were also necessary because Mesa can't handle the case when an application requests a compressed format and the ChooseTextureFormat function returns an uncompressed one (and vice versa, but that case doesn't exactly seem to be supported by the OGL spec).
Need to clean it up a bit (and the DXT5 compressor isn't finished), probably early next week.
Roland
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