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[EMAIL PROTECTED] changed: What |Removed |Added ---------------------------------------------------------------------------- AssignedTo|[EMAIL PROTECTED] |dri- | |[EMAIL PROTECTED] ------- Additional Comments From [EMAIL PROTECTED] 2003-12-30 20:04 ------- According to http://fly.cc.fer.hr/~unreal/theredbook/chapter02.html: 'Most OpenGL implementations support very large point sizes. A particular implementation, however, might limit the size of nonantialiased points to its maximum antialiased point size, rounded to the nearest integer value. You can obtain this floating-point value by using GL_POINT_SIZE_RANGE with glGetFloatv().' You could make an enhancement request to implement support for larger point sizes, but you should look up related discussions on the dri-devel or mesa3d-dev lists first. -- Configure bugmail: http://bugs.xfree86.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278&alloc_id=3371&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel