On Fri, 9 Jan 2004 16:00:46 -0800 (PST) Alex Deucher <[EMAIL PROTECTED]> wrote:
> whoops. I'll have to check that out. Can you point me to the code? > I'm assuming savage_span in the DRI somewhere? Also, only 16 bpp works > at the moment on savage4. I've only been able to run one 3d app at 32 > bpp, glxheads from the mesa demos. all the rest spit out this error > message: > savagedma.c:39: SavageDMACommit: Assertion: 'end <= dmaBuff->allocEnd' > failed. > aborted. > Perhaps not enough memory for much 3d at 32 bpp? my card only has 16 > MB. Ok. I fixed this without a backtrace. 32bpp works again. But the line pitch is still broken, in 16bpp and 32bpp modes. > > at 32 bpp, glxheads shows the same corruption that glxgears, etc. had > before I fixed the linear/tile code. I suspect I'll need to muck > around with the bitmap descriptors and tiling regs again and find out > what's breaking 32 bpp. > > Alex > [snip] ------------ __\|/__ ___ ___ ------------------------- Felix ___\_e -_/___/ __\___/ __\_____ You can do anything, Kühling (_____\Ä/____/ /_____/ /________) just not everything [EMAIL PROTECTED] \___/ \___/ U at the same time. ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel