On Fri, 9 Jan 2004 16:00:46 -0800 (PST)
Alex Deucher <[EMAIL PROTECTED]> wrote:

> whoops.  I'll have to check that out.  Can you point me to the code? 
> I'm assuming savage_span in the DRI somewhere?  Also, only 16 bpp works
> at the moment on savage4.  I've only been able to run one 3d app at 32
> bpp, glxheads from the mesa demos.  all the rest spit out this error
> message:
> savagedma.c:39: SavageDMACommit: Assertion: 'end <= dmaBuff->allocEnd'
> failed.
> aborted.
> Perhaps not enough memory for much 3d at 32 bpp?  my card only has 16
> MB.

Ok. I fixed this without a backtrace. 32bpp works again. But the line
pitch is still broken, in 16bpp and 32bpp modes.

> 
> at 32 bpp, glxheads shows the same corruption that glxgears, etc. had
> before I fixed the linear/tile code.  I suspect I'll need to muck
> around with the bitmap descriptors and tiling regs again and find out
> what's breaking 32 bpp.
> 
> Alex
> 
[snip]

------------    __\|/__    ___     ___       -------------------------
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   Kühling  (_____\Ä/____/ /_____/ /________)  just not everything
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