Am Mittwoch, 14. Januar 2004 00:43 schrieb Roland Scheidegger: > I've just had too much spare time and though it would be interesting to > see which mesa demos/tests have problems (lighting or otherwise), so > here are the results of all tests which did not run correctly (of course > quite a few tests wouldn't run at all due to missing arb_fp, arb_vp or > whatever extension, I didn't list them). > > cubemap: > with hardware tcl inner sphere looks correct, outer cube has > only blue face, the others are missing, and texture is more fuzzy (might > be just a different lod bias?) compared to software mesa. > tcl_mode=0 is even worse: inner sphere everything is only blue/white, > outer cube same errors as above.
I have two outer side right (r200) an one "half". But I _need_ r200-cube_pp_cubic_offset.diff from Andreas. See "Re: [Dri-devel] [trunk] r200 current CVS", too. Have you experimented with the "cubemap" patches? Maybe Michel's r200-attenuation.diff attenuation patch? > fire: > way too much fog is applied, the ground gets almost completely > white. Happens with both tcl and tcl_mode=0. > > isosurf: > "Reflect" looks much different with hardware tcl (only in > polygon mode fill, polygon mode line causes a tcl fallback and thus it > will look the same as software tcl) than with tcl_mode=0 > (LIBGL_ALWAYS_INDIRECT looks exactly the same as tcl_mode=0). Can't > really say which one is correct though, the overall impression is still > the same, it's just as if the colors are somehow reversed... > > pointblast: > (both with hardware tcl and without) the points are almost > invisible. IIRC this was already mentioned some time ago to be because > all points are drawn with size 1 only. > > stex3d: > the 3d texture fallback seems to be very slow. software mesa > seems to run about 2-3 times faster than hardware acceleration using the > fallback. > > occlude: > GL_HP_occlusion_test is not supported in r200 driver, though I believe > the hardware should be able to support it (ATI supports this extension > in their driver). > > fogcoord: > doesn't work correctly with software mesa, all squares are white (test > says should be white -> gray -> black) > GL_EXT_fog_coord is not implemented in r200 driver. Both the XiG and ATI > driver support this in their driver, so I guess the hardware should > support it too. > > projtex: > (both with tcl and tcl_mode=0) the projected texture coordinates are > obviously wrong, the size of the projected texture doesn't even seem to > depend on where the projection ray hits the object (both projected > textures on the cube seem to have the same size). > > seccolor: > works with hardware acceleration (with or without software tcl), but not > correctly with software mesa (all squares are red). > > stencilwrap: > fails all tests (with or without hardware tcl), always getting 0 or 255, > software mesa works correctly. > > yuvrect: > texture has pink tint (both with or without tcl), works ok with software > mesa. > > yuvsqure: > same problem as with yuvrect (only the left texture, the right one is > correct). > > Quite a few things to fix :-( > (cvs version from sometime 1-2 days ago, with Michel's latest lighting > fix applied). Greetings, Dieter -- Dieter Nützel @home: <Dieter.Nuetzel () hamburg ! de>
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