Am Mittwoch, 14. Januar 2004 00:43 schrieb Roland Scheidegger:
> I've just had too much spare time and though it would be interesting to
> see which mesa demos/tests have problems (lighting or otherwise), so
> here are the results of all tests which did not run correctly (of course
> quite a few tests wouldn't run at all due to missing arb_fp, arb_vp or
> whatever extension, I didn't list them).
>
> cubemap:
> with hardware tcl inner sphere looks correct, outer cube has
> only blue face, the others are missing, and texture is more fuzzy (might
> be just a different lod bias?) compared to software mesa.
> tcl_mode=0 is even worse: inner sphere everything is only blue/white,
> outer cube same errors as above.

I have two outer side right (r200) an one "half".

But I _need_ r200-cube_pp_cubic_offset.diff from Andreas.

See "Re: [Dri-devel] [trunk] r200 current CVS", too.

Have you experimented with the "cubemap" patches?
Maybe Michel's r200-attenuation.diff attenuation patch?

> fire:
> way too much fog is applied, the ground gets almost completely
> white. Happens with both tcl and tcl_mode=0.
>
> isosurf:
> "Reflect" looks much different with hardware tcl (only in
> polygon mode fill, polygon mode line causes a tcl fallback and thus it
> will look the same as software tcl) than with tcl_mode=0
> (LIBGL_ALWAYS_INDIRECT looks exactly the same as tcl_mode=0). Can't
> really say which one is correct though, the overall impression is still
> the same, it's just as if the colors are somehow reversed...
>
> pointblast:
> (both with hardware tcl and without) the points are almost
> invisible. IIRC this was already mentioned some time ago to be because
> all points are drawn with size 1 only.
>
> stex3d:
> the 3d texture fallback seems to be very slow. software mesa
> seems to run about 2-3 times faster than hardware acceleration using the
> fallback.
>
> occlude:
> GL_HP_occlusion_test is not supported in r200 driver, though I believe
> the hardware should be able to support it (ATI supports this extension
> in their driver).
>
> fogcoord:
> doesn't work correctly with software mesa, all squares are white (test
> says should be white -> gray -> black)
> GL_EXT_fog_coord is not implemented in r200 driver. Both the XiG and ATI
> driver support this in their driver, so I guess the hardware should
> support it too.
>
> projtex:
> (both with tcl and tcl_mode=0) the projected texture coordinates are
> obviously wrong, the size of the projected texture doesn't even seem to
> depend on where the projection ray hits the object (both projected
> textures on the cube seem to have the same size).
>
> seccolor:
> works with hardware acceleration (with or without software tcl), but not
> correctly with software mesa (all squares are red).
>
> stencilwrap:
> fails all tests (with or without hardware tcl), always getting 0 or 255,
> software mesa works correctly.
>
> yuvrect:
> texture has pink tint (both with or without tcl), works ok with software
> mesa.
>
> yuvsqure:
> same problem as with yuvrect (only the left texture, the right one is
> correct).
>
> Quite a few things to fix :-(
> (cvs version from sometime 1-2 days ago, with Michel's latest lighting
> fix applied).

Greetings,
        Dieter

-- 
Dieter Nützel
@home: <Dieter.Nuetzel () hamburg ! de>

<<attachment: cubemap.png>>

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