On Wed, Jan 21, 2004 at 12:23:17AM +0200, Ville Syrjälä wrote: > On Tue, Jan 20, 2004 at 03:47:49PM -0600, Ryan Underwood wrote: > > > > Hi, > > > > GL_ATI_envmap_bumpmap seems to describe identical functionality to > > DirectX6 EMBM. ATI's drivers support this extension and it is > > implemented in Mesa apparently. Does anyone know of a demo or sample > > code that utilizes this extension? > > Last time I looked Mesa didn't support this extension. My plan was to add > bumpmap support to the mga driver if/when someone added the relevant Mesa > bits...
You're right, I was looking only at glext.h. My intent was to implement it to the mga driver too because it is sort of a unique functionality that can create some nice eye candy. A secondary intent was to implement DX6 EMBM in WINE and pass it through to this extension if available. That way you could run DX6+ games that utilize EMBM in WINE. -- Ryan Underwood, <[EMAIL PROTECTED]>
signature.asc
Description: Digital signature