On Wed, Jan 21, 2004 at 12:23:17AM +0200, Ville Syrjälä wrote:
> On Tue, Jan 20, 2004 at 03:47:49PM -0600, Ryan Underwood wrote:
> > 
> > Hi,
> > 
> > GL_ATI_envmap_bumpmap seems to describe identical functionality to
> > DirectX6 EMBM.  ATI's drivers support this extension and it is
> > implemented in Mesa apparently.  Does anyone know of a demo or sample
> > code that utilizes this extension?
> 
> Last time I looked Mesa didn't support this extension. My plan was to add 
> bumpmap support to the mga driver if/when someone added the relevant Mesa 
> bits...

You're right, I was looking only at glext.h.  My intent was to implement
it to the mga driver too because it is sort of a unique functionality
that can create some nice eye candy.  A secondary intent was to
implement DX6 EMBM in WINE and pass it through to this extension if
available.  That way you could run DX6+ games that utilize EMBM in WINE.

-- 
Ryan Underwood, <[EMAIL PROTECTED]>

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