On Wed, Feb 04, 2004 at 10:12:19AM -0800, Ian Romanick wrote:
| 
| Okay, that's just weird.  Normally the Nvidia extension string is about 
| 3 pages long.

Just for reference, here's the direct-rendering version (table of
Visuals omitted):

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, 
    GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, 
    GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 Ti 4200/AGP/SSE2
OpenGL version string: 1.4.1 NVIDIA 53.28
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample, 
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, 
    GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_S3_s3tc, 
    GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
    GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, 
    GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, 
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, 
    GL_NV_fog_distance, GL_NV_light_max_exponent, 
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
    GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, 
    GL_NV_register_combiners, GL_NV_register_combiners2, 
    GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
    GL_NVX_ycrcb, GL_SGIS_generate_mipmap, GL_SGIS_multitexture, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

Allen


-------------------------------------------------------
The SF.Net email is sponsored by EclipseCon 2004
Premiere Conference on Open Tools Development and Integration
See the breadth of Eclipse activity. February 3-5 in Anaheim, CA.
http://www.eclipsecon.org/osdn
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to