Have you seen, that is much faster (hardware accelerate?) in the "broken" area
(on the right and right/below corner)?
progs/demos> ./stex3d
Mesa: software DXTn compression/decompression available
GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL
GL_MAX_3D_TEXTURE_SIZE: 256
Current 3D texture size: 64 x 64 x 64
creating 3d textures...
setting up 3d texture...
finished setting up 3d texture image.
Usage: stex3d <cmd line options>
cmd line options:
-wxxx Width of the texture (Default=64)
-hxxx Height of the texture (Default=64)
-dxxx Depth of the texture (Default=64)
Keyboard Options:
up/down rotate around X
left/right rotate around Y
z/Z rotate around Z
a toggle animation
s toggle smooth shading
t toggle texgen mode
o toggle object: torus/sphere
i toggle texture image: noise/gradient
Texgen: glTexCoord3f (no texgen)
Texgen: texgen fixed to object coords
Texgen: texgen fixed to eye coords
Texgen: glTexCoord3f (no texgen)
Cheers,
Dieter
-------------------------------------------------------
The SF.Net email is sponsored by EclipseCon 2004
Premiere Conference on Open Tools Development and Integration
See the breadth of Eclipse activity. February 3-5 in Anaheim, CA.
http://www.eclipsecon.org/osdn
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel