Have you seen, that is much faster (hardware accelerate?) in the "broken" area 
(on the right and right/below corner)?

progs/demos> ./stex3d
Mesa: software DXTn compression/decompression available
GL_RENDERER: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL
GL_MAX_3D_TEXTURE_SIZE: 256
Current 3D texture size: 64 x 64 x 64
creating 3d textures...
setting up 3d texture...
finished setting up 3d texture image.

Usage: stex3d  <cmd line options>
 cmd line options:
      -wxxx   Width of the texture (Default=64)
      -hxxx   Height of the texture (Default=64)
      -dxxx   Depth of the texture (Default=64)
 Keyboard Options:
    up/down   rotate around X
  left/right  rotate around Y
      z/Z     rotate around Z
       a      toggle animation
       s      toggle smooth shading
       t      toggle texgen mode
       o      toggle object: torus/sphere
       i      toggle texture image: noise/gradient
Texgen: glTexCoord3f (no texgen)
Texgen: texgen fixed to object coords
Texgen: texgen fixed to eye coords
Texgen: glTexCoord3f (no texgen)


Cheers,
        Dieter


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