El Viernes, 13 de Febrero de 2004 01:29, Ville Syrjälä escribió:
> mga? The poster said it was observed on ATI cards.

That's right. That's why I asked in the dri lists. I previously posted a
similar mail in debian-powerpc and Michel Dänzer suggested that the
problem could be DRI specific. I also have a nVidia card and everything
works well there.

As Brian says, glPushAttrib() seems to bring OpenGL to an undefined state.
For instance, I have some lights in the scene which are positioned after
camera movement so if I move the camera the lights remain pointing to the
ground; then I have some objects pushing the GL_LIGHTING_BIT which causes
the lights to be displaced as the camera moves, weird. If I don't use
glPushAttrib() the scene renders properly.

The GL_CURRENT_BIT doesn't work either, color is not well restored after
glPopAttrib().

Well, I guess the explanation is not quite clear. I could write a sample
program to test glPushAttrib() if you want.



-------------------------------------------------------
SF.Net is sponsored by: Speed Start Your Linux Apps Now.
Build and deploy apps & Web services for Linux with
a free DVD software kit from IBM. Click Now!
http://ads.osdn.com/?ad_id56&alloc_id438&op=click
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to