El Viernes, 13 de Febrero de 2004 01:29, Ville Syrjälä escribió: > mga? The poster said it was observed on ATI cards.
That's right. That's why I asked in the dri lists. I previously posted a similar mail in debian-powerpc and Michel Dänzer suggested that the problem could be DRI specific. I also have a nVidia card and everything works well there. As Brian says, glPushAttrib() seems to bring OpenGL to an undefined state. For instance, I have some lights in the scene which are positioned after camera movement so if I move the camera the lights remain pointing to the ground; then I have some objects pushing the GL_LIGHTING_BIT which causes the lights to be displaced as the camera moves, weird. If I don't use glPushAttrib() the scene renders properly. The GL_CURRENT_BIT doesn't work either, color is not well restored after glPopAttrib(). Well, I guess the explanation is not quite clear. I could write a sample program to test glPushAttrib() if you want. ------------------------------------------------------- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps & Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id56&alloc_id438&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel