Hi, nice to hear from you,

If you'd use glutInitDisplayString with depth>=16 you _should_ get
a 24bit depth buffer if available though, at least in theory - if not
that would be a bug in glut or the glx visual matching code.

That might be true, but the code runs also on Windows and proprietary linux drivers, and at least my TNT and GeForce 2 defaults to 16 bit depth buffer in Linux (with 16 bit color depth), also the ATI Radeon Mobility and GeForce Go are on 16 bit depth buffers even at 32 bit color depth (in Windows).


Questions: 1. Is the code in screen.cpp ok, should it match with an available mode (I think yes...), if not, what do I get wrong?

Looks to me also like it should - though I'm not really competent in that area...

Ok:-)


2. Is GLX somehow puzzled because of the glut probing (the standalone glutInitDisplayMode works, the glutInitDisplayMode as "last resort" does not)?

If you want to test it start TORCS with -s to disable multitexturing.

That's also something which shouldn't be necessary, the G400/G450/G550 should work AFAIK just fine with multitexturing.

Also, the OP is using the drivers from matrox, he should try the "normal" drivers. If this bug is only in the matrox version of the driver (I don't think it is, but it might be possible), then there's little the dri developers could do to help.

Ah, ok, I did not know about how proprietary the matrox driver finally is (how did you see that anyway, glxinfo talks about Mesa and VA?). TORCS is known to work on the ATI Radeon 7200, and there is just the DRI project driver available, I think.


I will let him know about your suggestion to exchange the drivers (perhaps he will trust you more than me, one of my suggestions was also to try new drivers).

Thank you very much, bye

Bernhard.

--

visit my homepage http://www.berniw.org



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