felix,
the clipping problem i am seeing is one that you
eluded to previuosly. it seems that when a textured object is drawn, the
glSiccor rect is ignored. this is the clipping that i was referring to. sorry
for being vague. i have run my test program on other hardware/driver
combinations and they perform as expected.
mark
|
- Re: [Dri-devel] savage and clipping mark cass
- Re: [Dri-devel] savage and clipping Felix Kühling
- Re: [Dri-devel] savage and clipping Felix Kühling
- [Dri-devel] savage and clipping Mark Cass
- Re: [Dri-devel] savage and clipping Felix Kühling