Dave, On Wed, Jun 09, 2004 at 06:48:10AM +0100, Dave Airlie wrote: > > This file is pretty much a copy of tnl_dd/t_dd_vbtmp.h with what looks > like some experimental MACH64_PREMULT_TEXCOORDS code I think, > > Is this experiment finished? the code isn't use as mach64 has a native > vertex format code.. that is still faster..
The time order is actually inverse: first there was mach64_vbtmp.h (adapted from t_dd_vbtmp.h), and then the experiment of native vertex format (almost a complete rewrite) was made sucessfully, i.e., with speed increase. The old code wasn't removed immediatly for regression testing, but it eventually was forgotten. I'm confident it can be removed now. > Could t_vertex be used for the native vertex format code? I'm not familiar with t_vertex semantics so I can't comment on its applicability to handle mach64 native format vertices. The original DRI/Mesa vertex templates were designed for Direct3D-alike vertex formats, but Mach64 native vertex format differs too much, as it uses fixed precision numbers and a different ordering. Regards, Jos� Fonseca ------------------------------------------------------- This SF.Net email is sponsored by the new InstallShield X. >From Windows to Linux, servers to mobile, InstallShield X is the one installation-authoring solution that does it all. Learn more and evaluate today! http://www.installshield.com/Dev2Dev/0504 -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
