Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter your comments there. http://freedesktop.org/bugzilla/show_bug.cgi?id=755
------- Additional Comments From [EMAIL PROTECTED] 2004-06-20 16:58 ------- Created an attachment (id=391) --> (http://freedesktop.org/bugzilla/attachment.cgi?id=391&action=view) Patch to fix glPolygonOffset on r128 In my test program, the glPolygonOffset call changes the Z values given to r128_draw_triangle from about 0.9 to about 1.9. Since Z values at this point are supposed to be scaled to between 0 and 1, this explains why the polygons disappear. The problem seems to be that ctx->MRD, the minimum resolvable depth, is still 1.0. Setting it to rmesa->depth_scale, which is 1/65536 when using a 16-bit depth buffer, looks right to me and in fact fixes the problem. Could this go into CVS please? -- Configure bugmail: http://freedesktop.org/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.Net email is sponsored by The 2004 JavaOne(SM) Conference Learn from the experts at JavaOne(SM), Sun's Worldwide Java Developer Conference, June 28 - July 1 at the Moscone Center in San Francisco, CA REGISTER AND SAVE! http://java.sun.com/javaone/sf Priority Code NWMGYKND -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
