Am Montag, 31. Mai 2004 02:16 schrieb Roland Scheidegger:
> Dieter N�tzel wrote:
> > Am Freitag, 28. Mai 2004 19:22 schrieb Roland Scheidegger:
> >>So, when I updated radeon_maos_arrays.c and compiled that (btw really
> >>brave souls can try it out, just define RADEON_OLD_PACKETS to 0 in
> >>radeon_context.h and RADEON_MAOS_VERTS to 0 in radeon_maos.c, that
> >>codepath was only enabled in april 2002 for 9 days and probably caused a
> >>15% slowdown according to that mail,
> >>http://marc.theaimsgroup.com/?l=dri-devel&m=101836484905209&w=2, so the
> >>question of course is would implementing the maos_verts path for r200
> >>driver result in a 15% speedup?), I came across some stuff which seems
> >>like it could be related to the r200 lockups.
> >>The radeon driver today still uses RADEON_OLD_PACKETS 1, the r200 driver
> >>also had the same variable (R200_OLD_PACKETS) but set to 0 (and not
> >>implemented the other path, some hours ago I've removed the unused
> >>macro). However, the reason old packets are used for radeon is according
> >>to the cvs entry (3 jul 2002) this: "Use old packets (aos+vertex data in
> >>one packet) to avoid problems when buffer wraps between the two new
> >>packets.  Reported by Michael a while ago...". This refers to this mail,
> >>http://marc.theaimsgroup.com/?l=dri-devel&m=102395055325248&w=2.
> >>
> >>But if I look at that code, the r200 driver seems to implement it in
> >>exactly the same way as the radeon driver (if RADEON_OLD_PACKETS is not
> >>set). So could this be the reason why a simple glxgears + quakeIII still
> >>locks up the chip?
> >
> > Do you have something for testing?
>
> No. However, I've done some tests on the radeon (btw I really should
> have tried the recover-from-lockup patches, had to reboot 20 times (one
> time though I got a complete kernel lockup (no more sysrequest) instead
> of just a gpu lockup for some reason) and collected some results. Much
> to my surprise, the radeon_maos_arrays path which wasn't used for years
> and I've brought up to date almost works, it locks up quakeIII almost
> instantly after starting the demo playback, but simple Mesa demos run
> well. Not sure if I've introduced some errors when updating it or it was
> broken a bit before.
> But testing simple demos, there's a clear pattern:
> RADEON_OLD_PACKETS and RADEON_MAOS_VERTS set, two demos (gloss + ipers,
> I've also tested different combinations like quakeIII and glxgears, but
> couldn't use that for the arrays path since it locked up even when
> running alone) running simultaneously works without lockups (though
> ipers gets very slow).
> RADEON_OLD_PACKETS set and RADEON_MAOS_VERTS not set is not possible, so
> next test is RADEON_OLD_PACKETS not set and RADEON_MAOS_VERTS set.
> QuakeIII running alone works fine, but ipers and gloss (or quake3 +
> glxgears) locks up very fast.
> Last, both RADEON_OLD_PACKETS and RADEON_MAOS_VERTS not set, two demos
> running concurrently also lock up pretty quickly.
> So:
> a) Interestingly, it didn't make much if any performance difference
> which path was used (ipers, glxgears, fire) at maximum 3% slower with
> arrays (remember, no Q3 numbers unfortunately...)
> b) the reason why the radeon driver defaults to OLD_PACKETS since two
> years is indeed still valid
> c) the r200 driver seems to use exactly the same code to emit vertex
> packets as the broken radeon driver path does
>
> So, I think this is indeed the reason of these lockups.

Any progress?

Maybe related to 'Hard lockup with r200 DRI driver' or 'r200 driver crashes'?

-Dieter


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