Hello all !
I'm using the savage driver for a ProSavage PN133 from the
06 July 2004 snapshot. I have some troubles with the glScissor
function. I don't know if it's a driver problem but the same
code works ok under intel i865G (Extreme 2).
The next code usually sets a painting window.
// Set the clipping rect.
glScissor( 0, 0, 10, 10 );
// Clipping enabled.
glEnable( GL_SCISSOR_TEST );
Now if i check with 'glGetError()' i get no error, if i read
the scissor box with 'glGetIntegerv( GL_SCISSOR_BOX, ...)' i
get the previously set values. With 'glIsEnabled( GL_SCISSOR_TEST )'
i get a true value.
Finally i have all the graphics painted on the display, from inside and
outside the window!
Then, is it a known behaviour? What can i do?
Thanks,
Jorge
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