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https://freedesktop.org/bugzilla/show_bug.cgi?id=960        
   




------- Additional Comments From [EMAIL PROTECTED]  2004-08-03 13:18 -------
You might try disabling GL_SGIS_generate_mipmap in either the app or the driver.
 This sounds like it could be related to Mesa bug #887386.  That bug was
partially fixed (at least for 16-bit textures), but I have still seen problems
with that extension in some non-publicly availble apps.

I think the issue may be releated to the driver not correctly uploading the
generated mipmap levels when the base map is changed.  It seems to work find the
first time, but if glTexSubImage2D or glTexImage2D is called again, the maps
start to show problems.  I tried to write a simple test case to expose this
problem, but I could not make it happen under controlled circumstances.  I'm
assuming that flipscreen3d is open-source, so that should provide a starting
point for a test case.

http://sourceforge.net/tracker/index.php?func=detail&aid=887386&group_id=3&atid=100003
        
   
   
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