On Thu, 19 Aug 2004 08:10:57 +0200 (MET DST), Stanislaw Skowronek
<[EMAIL PROTECTED]> wrote:
> Hello!
> 
> I would like to make a SGI Octane (ImpactSR) X driver. The problem with
> this device is that it is a pure graphics pipeline, i.e. there is no
> directly mapped access to the framebuffer.
> 
> Accessing the framebuffer is a rather intricate process involving setup of
> about 20 registers and DMA, so "just copy a virtual fb to screen" would be
> too slow.
> 
> However, I can draw accelerated rectangles, pixmaps, lines, polygons (I
> haven't quite worked the stipple out as yet), alpha blending, gradients
> et al. And acceleration on this card is, well, SGI standard :)

Have you figured out enough to do basic 3D accel as well?

Alex

> 
> How does one write a driver for a monster like this: no fb, good accel?
> 
> Stanislaw Skowronek
> 
> --<=>--
>   "You're not as old as the trees, not as young as the leaves.
>    Not as free as the breeze, not as open as the seas."
>


-------------------------------------------------------
SF.Net email is sponsored by Shop4tech.com-Lowest price on Blank Media
100pk Sonic DVD-R 4x for only $29 -100pk Sonic DVD+R for only $33
Save 50% off Retail on Ink & Toner - Free Shipping and Free Gift.
http://www.shop4tech.com/z/Inkjet_Cartridges/9_108_r285
--
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to