Basically, you can simply use R200_DEBUG environment variable set to "sanity" (there are other deubg values possible - see dri_debug_control in r200_context.c), so start with something like "R200_DEBUG=san ut2k4 >&ut2k4debugsan.log".On Sun, 12 Sep 2004 00:34:01 +0200, Roland Scheidegger <[EMAIL PROTECTED]> wrote:
Marcello Maggioni wrote:
My card is a 3D prophet Radeon 8500LE with R200 ,My drivers are the lastest taken yesterday from CVS.
I've downloaded the demo , and the game seemed to run fine .... at least until I tried to shoot with a "Shock Rifle" .
Just after the laser beam started to run from my rifle to the target the system simply freezed .
No one has ideas or info about this?
I think some time ago it was suggested to create a small, empty room and fire the shock rifle in that (and log the commands submitted to the gpu) to see what's going on. I'll might just do that if I find some time, though the fact that the lockup doesn't happen on anything else than "real" R200 and not the derivative chips doesn't really help (and it does not only not lockup on rv250, but actually looks correct too).
Roland
Hi . I've heard of this . I can do those test if you can tell me how to catch the commands submitted to the GPU into a file or in some other ways .
However, there are some problems with that approach:
1) the log file will be HUGE (basically 3d rendering speed will be limited by how fast your hd can write the log file...).
2) you don't know what exactly to look for in the output - the commands which caused the GPU lockup are typically not exactly at the end, but somewhat before that.
Roland
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