Nicolai Haehnle wrote:
Hi,
apparently I'm the first to use a full software fallback for glClear(), as I
ran into a few problems that the attached patch should fix:
- spantmp.h doesn't check for NULL masks
- add a WriteMonoDepthSpan function to the swrast to driver interface
- use this function to clear the depth buffer in swrast when available
(swrast depth buffer clearing completely ignores driver functions right
now)
Looks good. I've checked in the patch.
-Brian
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