On Mon, 2004-10-11 at 13:12, Dieter Nützel wrote: > Am Montag, 11. Oktober 2004 14:36 schrieb Marcello Maggioni: > > On Sun, 10 Oct 2004 23:27:38 +0200, Dieter Nützel > > <[EMAIL PROTECTED]> wrote: > > > > UT2003 > > > Some broken textures on the walls and floors (Temple of Anubis). > > > 'shock rifle' is OK > > > 'Exit' dito. > > -> Exit IS broken. > > > > UT2004 > > > Working. I've seen no corrupted textures. > > > 'shock rifle' is OK > > > 'Exit' dito. > > -> Exit IS broken. > > [MUCH TOFU deleted] !!! > > > You mean "Shock Rifle" is ok without "dbg = 0x6;" or you mean with it? > > "dbg = 0x06;" (!!!) is "standard" (and _included_ in r200-projtex-6.diff);-)))
Those two exit errors (which also happen in quake3) are due to my broken hack to disable vtxformat. My next step with this is to figure out what exactly to do to vtxformat to make things happy again (and hopefully swtcl projtex, too). -- Eric Anholt [EMAIL PROTECTED] http://people.freebsd.org/~anholt/ [EMAIL PROTECTED] ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel