Eric Anholt wrote:
Certain textures in ut2k3/ut2k4 are still broken (all ground
textures in dm-antalus). Water reflection in the same map is also
broken (this worked in ut2k4 before (though I have some doubts the
texcoords were actually correct but it looked at least somewhat
reasonable) but didn't look correct in ut2k3).
Don't have that map :(
If you're eager to test, it is included in the ut2003 demo (which is
what I have).
New patch at:
http://pdx.freedesktop.org/~anholt/dri/r200-projtex-8.diff
This one makes texgenmix work except for the bottom left corner. The
problem was that we were using the complete texgen matrix, even if
it should only have been applied to specific coords. Fixed that by
using rows of the identity matrix for set_texgen_matrix for disabled
coords.
Ahh, that was what I missed when I experimented with it.
Also, apparently q doesn't matter, so I removed the -1 for
it. Also, I made GL_SPHERE_MAP a fallback since I never got texcyl
to work otherwise.
If I'll find some time, I'll try figuring out if ATI uses it in their
fglrx driver with glxtest. Maybe there is some trick needed. It might
also be possible it's broken in hardware, I checked some time ago and
ATI did not expose the D3D cap for it - but maybe they have just
forgotten to expose it, after all they don't expose other things neither.
Does not fix doom3 lighting.
Unfortunately :-(.
Roland
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