I know someone asked a while back but I'm not sure anyone concluded what was happening...
Last night I decided to give the d3demo a go on my r9200 under DRI, my first attempt involved pointing LIBGL_DRIVERS_PATH to my S3TC enabled Mesa tree, this works for me for a number of games and seems fine, however Doom 3 report indirect rendering when I do this, it looks like it is something to do with the way it dlopens, if I build the dri driver via my Xorg tree (i.e. just point extras/Mesa at my Mesa tree and rebuild the r200 driver), it works fine.. So whats the major difference between a dri driver built in mesa and in Xorg? (should I suspect PTHREADS?) Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie pam_smb / Linux DECstation / Linux VAX / ILUG person ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
