Am Dienstag, 5. Oktober 2004 20:37 schrieb Steve Dawson:
> John Lightsey wrote:

> It runs fine here, card is a rv280 , Im running xorg 6.8.0 with s3tc
> (mesa_dri_txc_cvs040716.diff applied to mesa tree in the xc/extras dir)
> I got rid of the dark lines across the textures by setting tcl to
> software mode in driconf.

I can second this with doom3-demo.

DRI & DRM CVS,
r200, Radeon 8500 QL
dual Athlon MP 1900+
1 GB DDR266, CL2

All with
Ian's texture
https://freedesktop.org/bugzilla/show_bug.cgi?id=960 
and Roland's 'shock rifle hack' applied.
https://freedesktop.org/bugzilla/show_bug.cgi?id=814 

Only tcl software mode is fine.

Additional observation:
The tcl-triangle flickering in the start screen (mars) isn't seen when the 
planet is _behind_ the 'DOOM3' texture.

Cheers,
        Dieter

/opt/Mesa> doom3-demo
DOOM 1.1.1282 linux-x86 Oct  4 2004 08:27:55
Hostname: SunWave1.nuetzel.de
Alias: SunWave1
IP: 192.168.0.1
------ Initializing File System ------
Loaded pk4 /opt/games/doom3-demo/demo/demo00.pk4 with checksum 0x93fac1e4
Current search path:
/home/nuetzel/.doom3-demo/demo
/opt/games/doom3-demo/demo
/opt/games/doom3-demo/demo/demo00.pk4 (12234 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------

Running in restricted demo mode.

----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
XFree86-VidModeExtension: Ignored on non-fullscreen
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
Mesa: software DXTn compression/decompression available
Disabling HW TCL support
GL_RENDERER: Mesa DRI R200 20040929 AGP 4x x86/MMX+/3DNow!+/SSE NO-TCL
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture 
GL_ARB_texture_border_clamp GL_ARB_texture_compression 
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine 
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat 
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object 
GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra 
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate 
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint 
GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture 
GL_EXT_draw_range_elements GL_EXT_histogram GL_EXT_packed_pixels 
GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color 
GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture 
GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_compression_s3tc 
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine 
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic 
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object 
GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels 
GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 
GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip 
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate 
GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos 
GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle 
GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table 
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp 
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_S3_s3tc

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
----------- OSS Sound Initialization -----------
opened sound device '/dev/dsp'
/dev/dsp - bit rate: 16, channels: 2, frequency: 44100
------------------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
Not available.
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
error at end of program
glprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
error at end of program
glprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
error at end of program
glprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB: (null)
error at end of program
glprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: (null)
error at end of program
glprogs/nv20_bumpAndLight.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/nv20_diffuseColor.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/nv20_specularColor.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/nv20_diffuseAndSpecularColor.vp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/environment.vfp
GL_PROGRAM_ERROR_POSITION_ARB != -1 without error
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
using ARB_vertex_buffer_object memory
using ARB renderSystem
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct  4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 1600.37 MHz
Compiled 'weapon_fists::GetFireAnim': 5344.9 ms
---------- Compile stats ----------

Memory usage:
     Strings: 79, 12656 bytes
  Statements: 67783, 1355660 bytes
   Functions: 2108, 250452 bytes
   Variables: 147320 bytes
    Mem used: 2476308 bytes
 Static data: 2277552 bytes
   Allocated: 3283404 bytes
 Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
terminal support enabled ( use +set in_tty 0 to disabled )
pid: 10180
1008 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
guess failed, return default low-end VRAM setting ( 64MB VRAM )
64 MB Video Memory
Async thread started






>
> Steve
>
>
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-- 
Dieter Nützel
@home: <Dieter.Nuetzel () hamburg ! de>


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