Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=814
------- Additional Comments From [EMAIL PROTECTED] 2004-10-07 16:08 ------- (In reply to comment #13) > Ok, so finally we have a clue on what's wrong with Shock Rifle , so now in few > time we could have a "real" fix for this , right? :) It's only a slight clue, unfortunately - Yes the lockup is somehow related to the r200 texture sampling bugs and their workarounds. This hack specifically caused workaround #1 to be never triggered and workaround #2 to be always triggered. Could you try with R200_MIN_FILTER_ANISO_LINEAR instead (just change the line in the patch "t->pp_txfilter |= R200_MIN_FILTER_LINEAR | R200_MAG_FILTER_LINEAR;" to "t->pp_txfilter |= R200_MIN_FILTER_ANISO_LINEAR | R200_MAG_FILTER_LINEAR;", that should cause both workarounds to be triggered (though I suspect that won't lockup neither). Also, could you try (after reverting those hacks) to change "dbg = 0x0" to "dbg = 0x6" (right below the "Texture cache LRU hang workaround" comment). I have no idea what this LRU hang workaround does, it might hurt texturing performance or it might not work at all if it's applied unconditionally, no idea really, I'm just fishing in the dark. -- Configure bugmail: https://freedesktop.org/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel