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https://freedesktop.org/bugzilla/show_bug.cgi?id=814        
   




------- Additional Comments From [EMAIL PROTECTED]  2004-10-07 16:08 -------
(In reply to comment #13)
> Ok, so finally we have a clue on what's wrong with Shock Rifle , so now in few
> time we could have a "real" fix for this , right? :)
It's only a slight clue, unfortunately - Yes the lockup is somehow related to
the r200 texture sampling bugs and their workarounds. This hack specifically
caused workaround #1 to be never triggered and workaround #2 to be always
triggered. Could you try with R200_MIN_FILTER_ANISO_LINEAR instead (just change
the line in the patch "t->pp_txfilter |= R200_MIN_FILTER_LINEAR |
R200_MAG_FILTER_LINEAR;" to "t->pp_txfilter |= R200_MIN_FILTER_ANISO_LINEAR |
R200_MAG_FILTER_LINEAR;", that should cause both workarounds to be triggered
(though I suspect that won't lockup neither).
Also, could you try (after reverting those hacks) to change "dbg = 0x0" to "dbg
= 0x6" (right below the "Texture cache LRU hang workaround" comment). I have no
idea what this LRU hang workaround does, it might hurt texturing performance or
it might not work at all if it's applied unconditionally, no idea really, I'm
just fishing in the dark.        
   
   
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